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Ksp scifi visual enhancements11/23/2023 Fix cityLights not appearing with latest scatterer versions (0. Fix BuildManager exception during load (Thanks terrain ultra material support for 1.9+ (Thanks 1.11.3.1*********** Fix clouds shadows breaking TAA (scatterer/tufx) in low orbit Fix compatiblity with 1.10-1.11 (recompile shaders with older unity version) Installation Check the about the requirements and the installation steps. All credits go to Thomassino for this wonderful sunflare. Real Solar System Visual Enhancements (RSSVE) is an add-on for the Environmental Visual Enhancements (EVE), providing clouds and other visual improvements for the Real Solar System (RSS) modification. Snow map (snow.dds) comes from Graphics Enhancements Assembly (CC-BY-NC-SA 4.0). Fixed flickering clouds in reflections (most noticeable on TU parts) Snow and dust particles and dust map (dustmars.dds) are from Sci-Fi Visual Enchancements by panzer1b. Fix a nullref and some game event leaks (Thanks and 1.11.6.1*********** Fix volumetrics in VR (thanks for Kerbal-VR Fix flickering city lights with Parallax (added a small depth offset) such as Stock Visual Enhancements, Spectra, stock EVE (BoulderCo), Sci-Fi-VE. Volumetrics may appear visible from underwater with scattererĬonfigs are to be downloaded from the default EVE config: EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack (AVP vs Spectra vs SVE) So if anyone wants to improve their KSP visuals. You might notice a bit of aliasing now that all effects use the depth buffer Test results with results (~6% performance increase in-game) : Test results with results (15% performance increase in-game): results (no significant performance difference in-game) Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power One MeshRenderer and one GameObject per volumetric layer instead of one per particle All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) This version uses a few more modern rendering tricks: 'term in quotes' For terms with spaces-term: Exclude mods matching term, which can be a word or another advanced term: user:author For mods by author ver:version For mods compatible with version, can be either the full version number or a partial prefix, e.g. See here for EVE (thanks for everything build also integrates and fixes for 1.10. The Environmental visual enhancements works fine. This started as a performance-enhanced version of EVE. Audio Chatterer mod How to install astronomer Kerbal Space Program Trouble. Here's a discussion of the issue, if it helps.This is my continuation of EVE (Environmental Visual Enhancements). (Sorry for the hassle- I know that issues of license compatibility can be confusing. Here's a discussion of the issue, if it helps.) You could solve that by changing your license from MIT to CC-BY-NC-SA (though if you do so, you need to make sure that you change it not just here in your forum post and on your SpaceDock page, but also in the license file that you include with your download).įrom looking at the EVE link that you provide, it appears that it's licensed MIT, so you should be in the clear, there. That's a license incompatibility, which is a problem- since CC-BY-NC-SA is more restrictive than MIT, that means you can't take CC-BY-NC-SA content and re-license it as MIT, since that means you'd be erasing part of the original license.įortunately, CC-BY-NC-SA is still a fairly permissive license- it's just not quite as wide-open as MIT is. When I look at those two links, I see that RVE64k Kerbin Clouds for Spectra is licensed CC-BY-NC-SA, whereas you've licensed your mod as MIT. I used some of there content and modified it to work together, here are the links: Kerbin Clouds for Spectra and
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